Will apply an elastic stretch to the geometry that will maintain topology.įor more information on the brushes, visit the ZBrush wiki: index.php/Brush_Types. Will move the mesh geometry based on the topology. Will select any mesh under the drawn out selection based on selection marquee. Will smooth, flatten, and shine the surface to represent metal. Will create a plane to the surface based on the tilt and elevation of the stroke. Will trim away the surface creating a hard surface along the stroke direction. Will allow masking with a circle, curve, rectangle, lasso, or freeform. Pushes all geometry to the line, circle, or rectangle that is being drawn out. Inserts other meshes into the current tool. BrushMod 100 smoothes recesses BrushMod -100 smooths high points. Projects depth or color onto the current mesh.
Pulls faces out into a tapered horn-like shape. ZIntensity determines the amount the Layer brush displaces a surface outward (ifZAdd is selected) or inward (if ZSub is selected). The standard ZIntensity control affects the magnitude of the alpha up/down displacement effect, but does not affect the size of the alpha.īlends between the current mesh and a stored morph target.Īdds a single layer of depth. The Clay slider scales the alpha as a whole this affects not only the intensity of the sculpt, but also the size (width and height) of the brush stroke. This is a general-purpose brush for sculpting with alphas. Pulls or pushes faces to a single plane depending on the BrushMod slider setting. The BrushMod slider affects whether the faces are pulled in to a peak (100) or down in a valley (-100) or together in a flat (0). The Blob slider determines whether the brush pulls the surface out or pushes it in. This won’t be so apparent if it is used on smooth surfaces. In contrast to other brushes, the uniformity of its stroke is affected by irregularities in the surface under the stroke, which means that it typically produces short, irregular blobs (hence the name). This brush is particularly good at producing certain organic effects very quickly. Table 2.1: Some basic ZBrush sculpting brushes Pulls faces out along their surface normal direction as opposed to one normal direction as with the Standard brush. This brush works similarly to the Standard brush, but keeps the details intact in such a way as to suggest that the form underneath has swelled or been displaced. Similar to Inflate but the Elastic brush retains more of the underlying surface forms. Moves faces as a whole beneath the brush falloff. Pulls faces directly out in the direction of the surface normal under the center of the brush. For instance, when Pinch is selected BrushMod determines whether the brush pinches in or out (Figure 2.4) however, when you’re using the Smooth brush, BrushMod controls the height of the smoothing effect (Figure 2.5).įigure 2.3 Clicking the active brush icon expands the Brush menu fly-out. The BrushMod slider affects each brush differently depending on the brush selected. The most important is the BrushMod slider. These represent the many different modifiers you can apply to your brush.
This opens the brush fly-out menu (Figure 2.3).īeneath the brush icons are several sliders, curves, and icons. The active brush icon is the large button in the upper left of the Brush menu as well as the upper left of the standard interface. To access the complete selection of brushes, click the active brush icon.
#ZBRUSH CUSTOM BRUSHES STORED FULL#
These represent the most recently used brushes and are not representative of the full brush set. Several specialized masking options are also available, as well as control curves to facilitate altering the way the brushes interact with the surface.Īt the top of the Brush window, you will find a selection of brush icons. It also allows artists to create and store their own custom brush variations that are loaded each time ZBrush starts. The Brush palette contains a versatile selection of brushes and brush modifiers (see Figure 2.2). In this topic, we’ll focus on the Brush palette tools, which can be used on a model that is in Edit mode. You may notice under the Tool menu there are several brushes listed, including the Simple brush.They are 2.5D painting brushes and are not to be confused with 3D sculpting brushes, which can be found in the Brush palette. These brushes can be used on the model at multiple subdivision levels while you freely rotate in Edit mode.
The Brush menu contains all the real-time sculpting tools that you will use while working on an active tool in the document window.